/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jfrozen.gameserver.handler.skillhandlers;
import com.l2jfrozen.gameserver.handler.ISkillHandler;
import com.l2jfrozen.gameserver.model.L2Character;
import com.l2jfrozen.gameserver.model.L2Object;
import com.l2jfrozen.gameserver.model.L2Skill;
import com.l2jfrozen.gameserver.model.L2Skill.SkillType;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2PlayableInstance;
import com.l2jfrozen.gameserver.skills.Formulas;
/*
* Just a quick draft to support Wrath skill. Missing angle based calculation etc.
*/
public class CpDam implements ISkillHandler
{
//private static Logger _log = Logger.getLogger(Mdam.class.getName());
/* (non-Javadoc)
* @see com.l2jfrozen.gameserver.handler.IItemHandler#useItem(com.l2jfrozen.gameserver.model.L2PcInstance, com.l2jfrozen.gameserver.model.L2ItemInstance)
*/
private static final SkillType[] SKILL_IDS = { SkillType.CPDAM };
/* (non-Javadoc)
* @see com.l2jfrozen.gameserver.handler.IItemHandler#useItem(com.l2jfrozen.gameserver.model.L2PcInstance, com.l2jfrozen.gameserver.model.L2ItemInstance)
*/
@Override
public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
{
if(!(activeChar instanceof L2PlayableInstance)){
//no cp damages for not playable instances
return;
}
if(activeChar.isAlikeDead())
return;
/*
boolean ss = false;
boolean sps = false;
boolean bss = false;
L2ItemInstance weaponInst = activeChar.getActiveWeaponInstance();
if(weaponInst != null)
{
if(skill.isMagic())
{
if(weaponInst.getChargedSpiritshot() == L2ItemInstance.CHARGED_BLESSED_SPIRITSHOT)
{
bss = true;
}
else if(weaponInst.getChargedSpiritshot() == L2ItemInstance.CHARGED_SPIRITSHOT)
{
sps = true;
}
}
else if(weaponInst.getChargedSoulshot() == L2ItemInstance.CHARGED_SOULSHOT)
{
ss = true;
}
}
// If there is no weapon equipped, check for an active summon.
else if(activeChar instanceof L2Summon)
{
L2Summon activeSummon = (L2Summon) activeChar;
if(activeSummon.getChargedSpiritShot() == L2ItemInstance.CHARGED_BLESSED_SPIRITSHOT)
{
bss = true;
activeSummon.setChargedSpiritShot(L2ItemInstance.CHARGED_NONE);
}
else if(activeSummon.getChargedSpiritShot() == L2ItemInstance.CHARGED_SPIRITSHOT)
{
ss = true;
activeSummon.setChargedSpiritShot(L2ItemInstance.CHARGED_NONE);
}
activeSummon = null;
}
weaponInst = null;
*/
boolean bss = activeChar.checkBss();
boolean sps = activeChar.checkSps();
boolean ss = activeChar.checkSs();
for(L2Object target2 : targets)
{
L2Character target = (L2Character) target2;
if(activeChar instanceof L2PcInstance && target instanceof L2PcInstance && target.isAlikeDead() && target.isFakeDeath())
{
target.stopFakeDeath(null);
}
else if(target.isAlikeDead())
{
continue;
}
if(target.isInvul()){
continue;
}
if(!Formulas.getInstance().calcSkillSuccess(activeChar, target, skill, ss, sps, bss))
return;
int damage = (int) (target.getCurrentCp() * (1 - skill.getPower()));
// Manage attack or cast break of the target (calculating rate, sending message...)
if(!target.isRaid() && Formulas.calcAtkBreak(target, damage))
{
target.breakAttack();
target.breakCast();
}
skill.getEffects(activeChar, target, ss, sps, bss);
activeChar.sendDamageMessage(target, damage, false, false, false);
target.setCurrentCp(target.getCurrentCp() - damage);
target = null;
}
if (skill.isMagic())
{
if (bss){
activeChar.removeBss();
}else if(sps){
activeChar.removeSps();
}
}else{
activeChar.removeSs();
}
}
@Override
public SkillType[] getSkillIds()
{
return SKILL_IDS;
}
}