Package com.l2jfrozen.gameserver.handler.skillhandlers

Source Code of com.l2jfrozen.gameserver.handler.skillhandlers.Charge

/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jfrozen.gameserver.handler.skillhandlers;

import java.util.logging.Logger;

import com.l2jfrozen.gameserver.handler.ISkillHandler;
import com.l2jfrozen.gameserver.model.L2Character;
import com.l2jfrozen.gameserver.model.L2Effect;
import com.l2jfrozen.gameserver.model.L2Object;
import com.l2jfrozen.gameserver.model.L2Skill;
import com.l2jfrozen.gameserver.model.L2Skill.SkillType;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;

/**
* This class ...
*
* @version $Revision: 1.1.2.2.2.9 $ $Date: 2005/04/04 19:08:01 $
*/

public class Charge implements ISkillHandler
{
  static Logger _log = Logger.getLogger(Charge.class.getName());

  /* (non-Javadoc)
   * @see com.l2jfrozen.gameserver.handler.IItemHandler#useItem(com.l2jfrozen.gameserver.model.L2PcInstance, com.l2jfrozen.gameserver.model.L2ItemInstance)
   */
  private static final SkillType[] SKILL_IDS = {
  /*SkillType.CHARGE*/
  };

  @Override
  public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
  {

    for(int index = 0; index < targets.length; index++)
    {
      if(!(targets[index] instanceof L2PcInstance))
        continue;
      L2PcInstance target = (L2PcInstance) targets[index];
      skill.getEffects(activeChar, target,false,false,false);
      target = null;
    }
    // self Effect :]

    L2Effect effect = activeChar.getFirstEffect(skill.getId());
    if(effect != null && effect.isSelfEffect())
    {
      //Replace old effect with new one.
      effect.exit(false);
    }
    skill.getEffectsSelf(activeChar);

    effect = null;
  }

  @Override
  public SkillType[] getSkillIds()
  {
    return SKILL_IDS;
  }
}
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