/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jfrozen.gameserver.handler.skillhandlers;
import java.util.logging.Logger;
import com.l2jfrozen.gameserver.handler.ISkillHandler;
import com.l2jfrozen.gameserver.model.L2Character;
import com.l2jfrozen.gameserver.model.L2Effect;
import com.l2jfrozen.gameserver.model.L2Object;
import com.l2jfrozen.gameserver.model.L2Skill;
import com.l2jfrozen.gameserver.model.L2Skill.SkillType;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
/**
* This class ...
*
* @version $Revision: 1.1.2.2.2.9 $ $Date: 2005/04/04 19:08:01 $
*/
public class Charge implements ISkillHandler
{
static Logger _log = Logger.getLogger(Charge.class.getName());
/* (non-Javadoc)
* @see com.l2jfrozen.gameserver.handler.IItemHandler#useItem(com.l2jfrozen.gameserver.model.L2PcInstance, com.l2jfrozen.gameserver.model.L2ItemInstance)
*/
private static final SkillType[] SKILL_IDS = {
/*SkillType.CHARGE*/
};
@Override
public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
{
for(int index = 0; index < targets.length; index++)
{
if(!(targets[index] instanceof L2PcInstance))
continue;
L2PcInstance target = (L2PcInstance) targets[index];
skill.getEffects(activeChar, target,false,false,false);
target = null;
}
// self Effect :]
L2Effect effect = activeChar.getFirstEffect(skill.getId());
if(effect != null && effect.isSelfEffect())
{
//Replace old effect with new one.
effect.exit(false);
}
skill.getEffectsSelf(activeChar);
effect = null;
}
@Override
public SkillType[] getSkillIds()
{
return SKILL_IDS;
}
}