/* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jfrozen.gameserver.handler.itemhandlers;
import com.l2jfrozen.gameserver.datatables.SkillTable;
import com.l2jfrozen.gameserver.handler.IItemHandler;
import com.l2jfrozen.gameserver.model.L2Skill;
import com.l2jfrozen.gameserver.model.actor.instance.L2ItemInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2PetInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2PlayableInstance;
import com.l2jfrozen.gameserver.network.SystemMessageId;
import com.l2jfrozen.gameserver.network.serverpackets.ActionFailed;
import com.l2jfrozen.gameserver.network.serverpackets.MagicSkillUser;
import com.l2jfrozen.gameserver.network.serverpackets.SystemMessage;
/**
* This class ...
*
* @version $Revision: 1.1.6.4 $ $Date: 2005/04/06 18:25:18 $
*/
public class Scrolls implements IItemHandler
{
private static final int[] ITEM_IDS =
{
3926, 3927, 3928, 3929, 3930, 3931, 3932, 3933, 3934, 3935, 4218, 5593, 5594, 5595, 6037, 5703, 5803, 5804, 5805, 5806, 5807, // lucky charm
8515,
8516,
8517,
8518,
8519,
8520, // charm of courage
8594,
8595,
8596,
8597,
8598,
8599, // scrolls of recovery
8954,
8955,
8956, // primeval crystal
9146,
9147,
9148,
9149,
9150,
9151,
9152,
9153,
9154,
9155
};
@Override
public void useItem(L2PlayableInstance playable, L2ItemInstance item)
{
L2PcInstance activeChar;
if(playable instanceof L2PcInstance)
{
activeChar = (L2PcInstance) playable;
}
else if(playable instanceof L2PetInstance)
{
activeChar = ((L2PetInstance) playable).getOwner();
}
else
return;
if(activeChar.isAllSkillsDisabled())
{
activeChar.sendPacket(ActionFailed.STATIC_PACKET);
return;
}
if(activeChar.isInOlympiadMode())
{
activeChar.sendPacket(new SystemMessage(SystemMessageId.THIS_ITEM_IS_NOT_AVAILABLE_FOR_THE_OLYMPIAD_EVENT));
return;
}
int itemId = item.getItemId();
if(itemId >= 8594 && itemId <= 8599) //Scrolls of recovery XML: 2286
{
if(activeChar.getKarma() > 0)
return; // Chaotic can not use it
if(itemId == 8594 && activeChar.getExpertiseIndex() == 0 || // Scroll: Recovery (No Grade)
itemId == 8595 && activeChar.getExpertiseIndex() == 1 || // Scroll: Recovery (D Grade)
itemId == 8596 && activeChar.getExpertiseIndex() == 2 || // Scroll: Recovery (C Grade)
itemId == 8597 && activeChar.getExpertiseIndex() == 3 || // Scroll: Recovery (B Grade)
itemId == 8598 && activeChar.getExpertiseIndex() == 4 || // Scroll: Recovery (A Grade)
itemId == 8599 && activeChar.getExpertiseIndex() == 5) // Scroll: Recovery (S Grade)
{
if(!playable.destroyItem("Consume", item.getObjectId(), 1, null, false))
return;
activeChar.broadcastPacket(new MagicSkillUser(playable, playable, 2286, 1, 1, 0));
activeChar.reduceDeathPenaltyBuffLevel();
useScroll(activeChar, 2286, itemId - 8593);
}
else
{
activeChar.sendPacket(new SystemMessage(SystemMessageId.INCOMPATIBLE_ITEM_GRADE));
}
return;
}
else if(itemId == 5703 || itemId >= 5803 && itemId <= 5807)
{
if(itemId == 5703 && activeChar.getExpertiseIndex() == 0 || // Lucky Charm (No Grade)
itemId == 5803 && activeChar.getExpertiseIndex() == 1 || // Lucky Charm (D Grade)
itemId == 5804 && activeChar.getExpertiseIndex() == 2 || // Lucky Charm (C Grade)
itemId == 5805 && activeChar.getExpertiseIndex() == 3 || // Lucky Charm (B Grade)
itemId == 5806 && activeChar.getExpertiseIndex() == 4 || // Lucky Charm (A Grade)
itemId == 5807 && activeChar.getExpertiseIndex() == 5) // Lucky Charm (S Grade)
{
if(!playable.destroyItem("Consume", item.getObjectId(), 1, null, false))
return;
activeChar.broadcastPacket(new MagicSkillUser(playable, playable, 2168, activeChar.getExpertiseIndex() + 1, 1, 0));
useScroll(activeChar, 2168, activeChar.getExpertiseIndex() + 1);
activeChar.setCharmOfLuck(true);
}
else
{
activeChar.sendPacket(new SystemMessage(SystemMessageId.INCOMPATIBLE_ITEM_GRADE));
}
return;
}
else if(itemId >= 8515 && itemId <= 8520) // Charm of Courage XML: 5041
{
if(itemId == 8515 && activeChar.getExpertiseIndex() == 0 || // Charm of Courage (No Grade)
itemId == 8516 && activeChar.getExpertiseIndex() == 1 || // Charm of Courage (D Grade)
itemId == 8517 && activeChar.getExpertiseIndex() == 2 || // Charm of Courage (C Grade)
itemId == 8518 && activeChar.getExpertiseIndex() == 3 || // Charm of Courage (B Grade)
itemId == 8519 && activeChar.getExpertiseIndex() == 4 || // Charm of Courage (A Grade)
itemId == 8520 && activeChar.getExpertiseIndex() == 5) // Charm of Courage (S Grade)
{
if(!playable.destroyItem("Consume", item.getObjectId(), 1, null, false))
return;
activeChar.broadcastPacket(new MagicSkillUser(playable, playable, 5041, 1, 1, 0));
useScroll(activeChar, 5041, 1);
activeChar.setCharmOfCourage(true);
}
else
{
activeChar.sendPacket(new SystemMessage(SystemMessageId.INCOMPATIBLE_ITEM_GRADE));
}
return;
}
else if(itemId >= 8954 && itemId <= 8956)
{
if(activeChar.getLevel() < 76)
return;
if(!playable.destroyItem("Consume", item.getObjectId(), 1, null, false))
return;
switch(itemId)
{
case 8954: // Blue Primeval Crystal XML: 2306
activeChar.sendPacket(new MagicSkillUser(playable, playable, 2306, 1, 1, 0));
activeChar.broadcastPacket(new MagicSkillUser(playable, playable, 2306, 1, 1, 0));
activeChar.addExpAndSp(0, 50000);
break;
case 8955: // Green Primeval Crystal XML: 2306
activeChar.sendPacket(new MagicSkillUser(playable, playable, 2306, 2, 1, 0));
activeChar.broadcastPacket(new MagicSkillUser(playable, playable, 2306, 2, 1, 0));
activeChar.addExpAndSp(0, 100000);
break;
case 8956: // Red Primeval Crystal XML: 2306
activeChar.sendPacket(new MagicSkillUser(playable, playable, 2306, 3, 1, 0));
activeChar.broadcastPacket(new MagicSkillUser(playable, playable, 2306, 3, 1, 0));
activeChar.addExpAndSp(0, 200000);
break;
default:
break;
}
return;
}
switch(itemId)
{
case 3926: // Scroll of Guidance XML:2050
activeChar.broadcastPacket(new MagicSkillUser(playable, activeChar, 2050, 1, 1, 0));
useScroll(activeChar, 2050, 1);
break;
case 3927: // Scroll of Death Whipser XML:2051
activeChar.broadcastPacket(new MagicSkillUser(playable, activeChar, 2051, 1, 1, 0));
useScroll(activeChar, 2051, 1);
break;
case 3928: // Scroll of Focus XML:2052
activeChar.broadcastPacket(new MagicSkillUser(playable, activeChar, 2052, 1, 1, 0));
useScroll(activeChar, 2052, 1);
break;
case 3929: // Scroll of Greater Acumen XML:2053
activeChar.broadcastPacket(new MagicSkillUser(playable, activeChar, 2053, 1, 1, 0));
useScroll(activeChar, 2053, 1);
break;
case 3930: // Scroll of Haste XML:2054
activeChar.broadcastPacket(new MagicSkillUser(playable, activeChar, 2054, 1, 1, 0));
useScroll(activeChar, 2054, 1);
break;
case 3931: // Scroll of Agility XML:2055
activeChar.broadcastPacket(new MagicSkillUser(playable, activeChar, 2055, 1, 1, 0));
useScroll(activeChar, 2055, 1);
break;
case 3932: // Scroll of Mystic Enpower XML:2056
activeChar.broadcastPacket(new MagicSkillUser(playable, activeChar, 2056, 1, 1, 0));
useScroll(activeChar, 2056, 1);
break;
case 3933: // Scroll of Might XML:2057
activeChar.broadcastPacket(new MagicSkillUser(playable, activeChar, 2057, 1, 1, 0));
useScroll(activeChar, 2057, 1);
break;
case 3934: // Scroll of Wind Walk XML:2058
activeChar.broadcastPacket(new MagicSkillUser(playable, activeChar, 2058, 1, 1, 0));
useScroll(activeChar, 2058, 1);
break;
case 3935: // Scroll of Shield XML:2059
activeChar.broadcastPacket(new MagicSkillUser(playable, activeChar, 2059, 1, 1, 0));
useScroll(activeChar, 2059, 1);
break;
case 4218: // Scroll of Mana Regeneration XML:2064
activeChar.broadcastPacket(new MagicSkillUser(playable, activeChar, 2064, 1, 1, 0));
useScroll(activeChar, 2064, 1);
break;
case 5593: // SP Scroll Low Grade XML:2167
activeChar.sendPacket(new MagicSkillUser(playable, playable, 2167, 1, 1, 0));
activeChar.broadcastPacket(new MagicSkillUser(playable, playable, 2167, 1, 1, 0));
activeChar.addExpAndSp(0, 500);
break;
case 5594: // SP Scroll Medium Grade XML:2167
activeChar.sendPacket(new MagicSkillUser(playable, playable, 2167, 1, 1, 0));
activeChar.broadcastPacket(new MagicSkillUser(playable, playable, 2167, 1, 1, 0));
activeChar.addExpAndSp(0, 5000);
break;
case 5595: // SP Scroll High Grade XML:2167
activeChar.sendPacket(new MagicSkillUser(playable, playable, 2167, 1, 1, 0));
activeChar.broadcastPacket(new MagicSkillUser(playable, playable, 2167, 1, 1, 0));
activeChar.addExpAndSp(0, 100000);
break;
case 6037: // Scroll of Waking XML:2170
//activeChar.broadcastPacket(new MagicSkillUser(playable, playable, 2170, 1, 1, 0));
useScroll(activeChar, 2170, 1);
break;
case 9146: // Scroll of Guidance - For Event XML:2050
activeChar.broadcastPacket(new MagicSkillUser(playable, activeChar, 2050, 1, 1, 0));
useScroll(activeChar, 2050, 1);
break;
case 9147: // Scroll of Death Whipser - For Event XML:2051
activeChar.broadcastPacket(new MagicSkillUser(playable, activeChar, 2051, 1, 1, 0));
useScroll(activeChar, 2051, 1);
break;
case 9148: // Scroll of Focus - For Event XML:2052
activeChar.broadcastPacket(new MagicSkillUser(playable, activeChar, 2052, 1, 1, 0));
useScroll(activeChar, 2052, 1);
break;
case 9149: // Scroll of Acumen - For Event XML:2053
activeChar.broadcastPacket(new MagicSkillUser(playable, activeChar, 2053, 1, 1, 0));
useScroll(activeChar, 2053, 1);
break;
case 9150: // Scroll of Haste - For Event XML:2054
activeChar.broadcastPacket(new MagicSkillUser(playable, activeChar, 2054, 1, 1, 0));
useScroll(activeChar, 2054, 1);
break;
case 9151: // Scroll of Agility - For Event XML:2055
activeChar.broadcastPacket(new MagicSkillUser(playable, activeChar, 2055, 1, 1, 0));
useScroll(activeChar, 2055, 1);
break;
case 9152: // Scroll of Enpower - For Event XML:2056
activeChar.broadcastPacket(new MagicSkillUser(playable, activeChar, 2056, 1, 1, 0));
useScroll(activeChar, 2056, 1);
break;
case 9153: // Scroll of Might - For Event XML:2057
activeChar.broadcastPacket(new MagicSkillUser(playable, activeChar, 2057, 1, 1, 0));
useScroll(activeChar, 2057, 1);
break;
case 9154: // Scroll of Wind Walk - For Event XML:2058
activeChar.broadcastPacket(new MagicSkillUser(playable, activeChar, 2058, 1, 1, 0));
useScroll(activeChar, 2058, 1);
break;
case 9155: // Scroll of Shield - For Event XML:2059
activeChar.broadcastPacket(new MagicSkillUser(playable, activeChar, 2059, 1, 1, 0));
useScroll(activeChar, 2059, 1);
break;
default:
break;
}
// for the rest, there are no extra conditions
if(!playable.destroyItem("Consume", item.getObjectId(), 1, null, true))
return;
activeChar = null;
}
public void useScroll(L2PcInstance activeChar, int magicId, int level)
{
L2Skill skill = SkillTable.getInstance().getInfo(magicId, level);
if(skill != null)
{
activeChar.doCast(skill);
}
}
@Override
public int[] getItemIds()
{
return ITEM_IDS;
}
}