Package com.l2jfrozen.gameserver.handler.itemhandlers

Source Code of com.l2jfrozen.gameserver.handler.itemhandlers.RollingDice

/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jfrozen.gameserver.handler.itemhandlers;

import com.l2jfrozen.gameserver.handler.IItemHandler;
import com.l2jfrozen.gameserver.model.L2Character;
import com.l2jfrozen.gameserver.model.actor.instance.L2ItemInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2PlayableInstance;
import com.l2jfrozen.gameserver.network.SystemMessageId;
import com.l2jfrozen.gameserver.network.serverpackets.Dice;
import com.l2jfrozen.gameserver.network.serverpackets.SystemMessage;
import com.l2jfrozen.gameserver.util.Broadcast;
import com.l2jfrozen.util.random.Rnd;

/**
* This class ...
*
* @version $Revision: 1.1.4.2 $ $Date: 2005/03/27 15:30:07 $
*/

public class RollingDice implements IItemHandler
{
  private static final int[] ITEM_IDS =
  {
      4625, 4626, 4627, 4628
  };

  @Override
  public void useItem(L2PlayableInstance playable, L2ItemInstance item)
  {
    if(!(playable instanceof L2PcInstance))
      return;

    L2PcInstance activeChar = (L2PcInstance) playable;
    int itemId = item.getItemId();

    if (!activeChar.getFloodProtectors().getRollDice().tryPerformAction("RollDice"))
    {
      SystemMessage sm = new SystemMessage(SystemMessageId.S1_CANNOT_BE_USED);
      sm.addItemName(itemId);
      activeChar.sendPacket(sm);
      return;
    }
   
    if(activeChar.isInOlympiadMode())
    {
      activeChar.sendPacket(new SystemMessage(SystemMessageId.THIS_ITEM_IS_NOT_AVAILABLE_FOR_THE_OLYMPIAD_EVENT));
      return;
    }

    if(itemId == 4625 || itemId == 4626 || itemId == 4627 || itemId == 4628)
    {
      int number = rollDice(activeChar);
      if(number == 0)
      {
        activeChar.sendPacket(new SystemMessage(SystemMessageId.YOU_MAY_NOT_THROW_THE_DICE_AT_THIS_TIME_TRY_AGAIN_LATER));
        return;
      }

      Dice d = new Dice(activeChar.getObjectId(), item.getItemId(), number, activeChar.getX() - 30, activeChar.getY() - 30, activeChar.getZ());
      Broadcast.toSelfAndKnownPlayers(activeChar, d);
      d = null;

      SystemMessage sm = new SystemMessage(SystemMessageId.S1_ROLLED_S2);
      sm.addString(activeChar.getName());
      sm.addNumber(number);
      activeChar.sendPacket(sm);
      if(activeChar.isInsideZone(L2Character.ZONE_PEACE))
      {
        Broadcast.toKnownPlayers(activeChar, sm);
      }
      else if(activeChar.isInParty())
      {
        activeChar.getParty().broadcastToPartyMembers(activeChar, sm);
      }
      sm = null;
    }

    activeChar = null;
  }

  private int rollDice(L2PcInstance player)
  {
    // Check if the dice is ready
    return Rnd.get(1, 6);
  }

  @Override
  public int[] getItemIds()
  {
    return ITEM_IDS;
  }
}
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