/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jfrozen.gameserver.handler.itemhandlers;
import com.l2jfrozen.gameserver.handler.IItemHandler;
import com.l2jfrozen.gameserver.managers.CastleManager;
import com.l2jfrozen.gameserver.managers.MercTicketManager;
import com.l2jfrozen.gameserver.model.actor.instance.L2ItemInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2PlayableInstance;
import com.l2jfrozen.gameserver.model.entity.siege.Castle;
public class MercTicket implements IItemHandler
{
private static final String[] MESSAGES =
{
"To arms!.", "I am ready to serve you my lord when the time comes.", "You summon me."
};
/**
* handler for using mercenary tickets. Things to do: 1) Check constraints: 1.a) Tickets may only be used in a
* castle 1.b) Only specific tickets may be used in each castle (different tickets for each castle) 1.c) only the
* owner of that castle may use them 1.d) tickets cannot be used during siege 1.e) Check if max number of tickets
* has been reached 1.f) Check if max number of tickets from this ticket's TYPE has been reached 2) If allowed, call
* the MercTicketManager to add the item and spawn in the world 3) Remove the item from the person's inventory
*/
@Override
public void useItem(L2PlayableInstance playable, L2ItemInstance item)
{
int itemId = item.getItemId();
L2PcInstance activeChar = (L2PcInstance) playable;
Castle castle = CastleManager.getInstance().getCastle(activeChar);
int castleId = -1;
if(castle != null)
{
castleId = castle.getCastleId();
}
//add check that certain tickets can only be placed in certain castles
if(MercTicketManager.getInstance().getTicketCastleId(itemId) != castleId)
{
switch(castleId)
{
case 1:
activeChar.sendMessage("This Mercenary Ticket can only be used in Gludio.");
return;
case 2:
activeChar.sendMessage("This Mercenary Ticket can only be used in Dion.");
return;
case 3:
activeChar.sendMessage("This Mercenary Ticket can only be used in Giran.");
return;
case 4:
activeChar.sendMessage("This Mercenary Ticket can only be used in Oren.");
return;
case 5:
activeChar.sendMessage("This Mercenary Ticket can only be used in Aden.");
return;
case 6:
activeChar.sendMessage("This Mercenary Ticket can only be used in Heine.");
return;
case 7:
activeChar.sendMessage("This Mercenary Ticket can only be used in Goddard.");
return;
case 8:
activeChar.sendMessage("This Mercenary Ticket can only be used in Rune.");
return;
case 9:
activeChar.sendMessage("This Mercenary Ticket can only be used in Schuttgart.");
return;
// player is not in a castle
default:
activeChar.sendMessage("Mercenary Tickets can only be used in a castle.");
return;
}
}
if(!activeChar.isCastleLord(castleId))
{
activeChar.sendMessage("You are not the lord of this castle!");
return;
}
if((castle == null) || castle.getSiege().getIsInProgress())
{
activeChar.sendMessage("You cannot hire mercenary while siege is in progress!");
return;
}
if(MercTicketManager.getInstance().isAtCasleLimit(item.getItemId()))
{
activeChar.sendMessage("You cannot hire any more mercenaries");
return;
}
if(MercTicketManager.getInstance().isAtTypeLimit(item.getItemId()))
{
activeChar.sendMessage("You cannot hire any more mercenaries of this type. You may still hire other types of mercenaries");
return;
}
int npcId = MercTicketManager.getInstance().addTicket(item.getItemId(), activeChar, MESSAGES);
activeChar.destroyItem("Consume", item.getObjectId(), 1, null, false); // Remove item from char's inventory
activeChar.sendMessage("Hired mercenary (" + itemId + "," + npcId + ") at coords:" + activeChar.getX() + "," + activeChar.getY() + "," + activeChar.getZ() + " heading:" + activeChar.getHeading());
}
// left in here for backward compatibility
@Override
public int[] getItemIds()
{
return MercTicketManager.getInstance().getItemIds();
}
}