/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jfrozen.gameserver.handler.itemhandlers;
import com.l2jfrozen.gameserver.handler.IItemHandler;
import com.l2jfrozen.gameserver.model.actor.instance.L2ItemInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2PlayableInstance;
import com.l2jfrozen.gameserver.network.SystemMessageId;
import com.l2jfrozen.gameserver.network.serverpackets.ItemList;
import com.l2jfrozen.gameserver.network.serverpackets.SystemMessage;
/**
* This class ...
*
* @version $Revision: 1.1.2.1.2.3 $ $Date: 2005/03/27 15:30:07 $
*/
public class CompSpiritShotPacks implements IItemHandler
{
private static final int[] ITEM_IDS =
{
5140, 5141, 5142, 5143, 5144, 5145, 5256, 5257, 5258, 5259, 5260, 5261
};
@Override
public void useItem(L2PlayableInstance playable, L2ItemInstance item)
{
if(!(playable instanceof L2PcInstance))
return;
L2PcInstance activeChar = (L2PcInstance) playable;
int itemId = item.getItemId();
int itemToCreateId;
int amount;
if(itemId < 5200)
{ // Normal Compressed Package of SpiritShots
itemToCreateId = itemId - 2631; // Gives id of matching item for this pack
amount = 300;
}
else
{ // Greater Compressed Package of Spirithots
itemToCreateId = itemId - 2747; // Gives id of matching item for this pack
amount = 1000;
}
activeChar.getInventory().destroyItem("Extract", item, activeChar, null);
activeChar.getInventory().addItem("Extract", itemToCreateId, amount, activeChar, item);
SystemMessage sm = new SystemMessage(SystemMessageId.EARNED_S2_S1_S);
sm.addItemName(itemToCreateId);
sm.addNumber(amount);
activeChar.sendPacket(sm);
sm = null;
ItemList playerUI = new ItemList(activeChar, false);
activeChar.sendPacket(playerUI);
playerUI = null;
activeChar = null;
}
@Override
public int[] getItemIds()
{
return ITEM_IDS;
}
}