/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jfrozen.gameserver.handler.itemhandlers;
import com.l2jfrozen.Config;
import com.l2jfrozen.gameserver.datatables.sql.NpcTable;
import com.l2jfrozen.gameserver.handler.IItemHandler;
import com.l2jfrozen.gameserver.idfactory.IdFactory;
import com.l2jfrozen.gameserver.model.L2Object;
import com.l2jfrozen.gameserver.model.actor.instance.L2ItemInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2NpcInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2PlayableInstance;
import com.l2jfrozen.gameserver.model.spawn.L2Spawn;
import com.l2jfrozen.gameserver.network.SystemMessageId;
import com.l2jfrozen.gameserver.network.serverpackets.SystemMessage;
import com.l2jfrozen.gameserver.templates.L2NpcTemplate;
import com.l2jfrozen.gameserver.thread.ThreadPoolManager;
public class ChristmasTree implements IItemHandler
{
private static final int[] ITEM_IDS =
{
5560, /* x-mas tree */
5561
/* Special x-mas tree*/
};
private static final int[] NPC_IDS =
{
13006, /* Christmas tree w. flashing lights and snow */
13007
};
@Override
public void useItem(L2PlayableInstance playable, L2ItemInstance item)
{
L2PcInstance activeChar = (L2PcInstance) playable;
L2NpcTemplate template1 = null;
int itemId = item.getItemId();
for(int i = 0; i < ITEM_IDS.length; i++)
{
if(ITEM_IDS[i] == itemId)
{
template1 = NpcTable.getInstance().getTemplate(NPC_IDS[i]);
break;
}
}
if(template1 == null)
return;
L2Object target = activeChar.getTarget();
if(target == null)
{
target = activeChar;
}
try
{
L2Spawn spawn = new L2Spawn(template1);
spawn.setId(IdFactory.getInstance().getNextId());
spawn.setLocx(target.getX());
spawn.setLocy(target.getY());
spawn.setLocz(target.getZ());
L2NpcInstance result = spawn.spawnOne();
activeChar.destroyItem("Consume", item.getObjectId(), 1, null, false);
SystemMessage sm = new SystemMessage(SystemMessageId.S1_S2);
activeChar.sendPacket(sm);
ThreadPoolManager.getInstance().scheduleGeneral(new DeSpawn(result), 3600000);
sm = null;
spawn = null;
}
catch(Exception e)
{
if(Config.ENABLE_ALL_EXCEPTIONS)
e.printStackTrace();
SystemMessage sm = new SystemMessage(SystemMessageId.S1_S2);
sm.addString("Target is not ingame.");
activeChar.sendPacket(sm);
sm = null;
}
activeChar = null;
template1 = null;
target = null;
}
public class DeSpawn implements Runnable
{
L2NpcInstance _npc = null;
public DeSpawn(L2NpcInstance npc)
{
_npc = npc;
}
@Override
public void run()
{
_npc.onDecay();
}
}
@Override
public int[] getItemIds()
{
return ITEM_IDS;
}
}