Package com.l2jfrozen.gameserver.handler.itemhandlers

Source Code of com.l2jfrozen.gameserver.handler.itemhandlers.ChestKey

/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jfrozen.gameserver.handler.itemhandlers;

import com.l2jfrozen.gameserver.datatables.SkillTable;
import com.l2jfrozen.gameserver.handler.IItemHandler;
import com.l2jfrozen.gameserver.model.L2Object;
import com.l2jfrozen.gameserver.model.L2Skill;
import com.l2jfrozen.gameserver.model.actor.instance.L2ChestInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2ItemInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2PlayableInstance;
import com.l2jfrozen.gameserver.network.SystemMessageId;
import com.l2jfrozen.gameserver.network.serverpackets.ActionFailed;
import com.l2jfrozen.gameserver.network.serverpackets.SystemMessage;

public class ChestKey implements IItemHandler
{
  public static final int INTERACTION_DISTANCE = 100;

  private static final int[] ITEM_IDS =
  {
      6665, 6666, 6667, 6668, 6669, 6670, 6671, 6672
  //deluxe key
  };

  @Override
  public void useItem(L2PlayableInstance playable, L2ItemInstance item)
  {
    if(!(playable instanceof L2PcInstance))
      return;

    L2PcInstance activeChar = (L2PcInstance) playable;
    int itemId = item.getItemId();
    L2Skill skill = SkillTable.getInstance().getInfo(2229, itemId - 6664);//box key skill
    L2Object target = activeChar.getTarget();

    if(!(target instanceof L2ChestInstance))
    {
      activeChar.sendPacket(new SystemMessage(SystemMessageId.INCORRECT_TARGET));
      activeChar.sendPacket(ActionFailed.STATIC_PACKET);
    }
    else
    {
      L2ChestInstance chest = (L2ChestInstance) target;
      if(chest.isDead() || chest.isInteracted())
      {
        activeChar.sendMessage("The chest Is empty.");
        activeChar.sendPacket(ActionFailed.STATIC_PACKET);

        return;
      }
      activeChar.useMagic(skill, false, false);
      chest = null;
    }

    activeChar = null;
    skill = null;
    target = null;
  }

  @Override
  public int[] getItemIds()
  {
    return ITEM_IDS;
  }

}
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