/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jfrozen.gameserver.handler.itemhandlers;
import com.l2jfrozen.gameserver.datatables.SkillTable;
import com.l2jfrozen.gameserver.handler.IItemHandler;
import com.l2jfrozen.gameserver.model.L2Object;
import com.l2jfrozen.gameserver.model.L2Skill;
import com.l2jfrozen.gameserver.model.actor.instance.L2ChestInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2ItemInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2PlayableInstance;
import com.l2jfrozen.gameserver.network.SystemMessageId;
import com.l2jfrozen.gameserver.network.serverpackets.ActionFailed;
import com.l2jfrozen.gameserver.network.serverpackets.SystemMessage;
public class ChestKey implements IItemHandler
{
public static final int INTERACTION_DISTANCE = 100;
private static final int[] ITEM_IDS =
{
6665, 6666, 6667, 6668, 6669, 6670, 6671, 6672
//deluxe key
};
@Override
public void useItem(L2PlayableInstance playable, L2ItemInstance item)
{
if(!(playable instanceof L2PcInstance))
return;
L2PcInstance activeChar = (L2PcInstance) playable;
int itemId = item.getItemId();
L2Skill skill = SkillTable.getInstance().getInfo(2229, itemId - 6664);//box key skill
L2Object target = activeChar.getTarget();
if(!(target instanceof L2ChestInstance))
{
activeChar.sendPacket(new SystemMessage(SystemMessageId.INCORRECT_TARGET));
activeChar.sendPacket(ActionFailed.STATIC_PACKET);
}
else
{
L2ChestInstance chest = (L2ChestInstance) target;
if(chest.isDead() || chest.isInteracted())
{
activeChar.sendMessage("The chest Is empty.");
activeChar.sendPacket(ActionFailed.STATIC_PACKET);
return;
}
activeChar.useMagic(skill, false, false);
chest = null;
}
activeChar = null;
skill = null;
target = null;
}
@Override
public int[] getItemIds()
{
return ITEM_IDS;
}
}