Package com.l2jfrozen.gameserver.handler.admincommandhandlers

Source Code of com.l2jfrozen.gameserver.handler.admincommandhandlers.AdminRes

/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* [URL]http://www.gnu.org/copyleft/gpl.html[/URL]
*/
package com.l2jfrozen.gameserver.handler.admincommandhandlers;

import java.util.logging.Logger;

import com.l2jfrozen.Config;
import com.l2jfrozen.gameserver.handler.IAdminCommandHandler;
import com.l2jfrozen.gameserver.model.L2Character;
import com.l2jfrozen.gameserver.model.L2Object;
import com.l2jfrozen.gameserver.model.L2World;
import com.l2jfrozen.gameserver.model.actor.instance.L2ControllableMobInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfrozen.gameserver.network.SystemMessageId;
import com.l2jfrozen.gameserver.network.serverpackets.SystemMessage;
import com.l2jfrozen.gameserver.taskmanager.DecayTaskManager;

/**
* This class handles following admin commands: - res = resurrects target L2Character
*
* @version $Revision: 1.2.4.5 $ $Date: 2005/04/11 10:06:06 $
*/
public class AdminRes implements IAdminCommandHandler
{
  private static Logger _log = Logger.getLogger(AdminRes.class.getName());
  private static final String[] ADMIN_COMMANDS =
  {
      "admin_res", "admin_res_monster"
  };

  @Override
  public boolean useAdminCommand(String command, L2PcInstance activeChar)
  {
    /*
    if(!AdminCommandAccessRights.getInstance().hasAccess(command, activeChar.getAccessLevel())){
      return false;
    }
   
    if(Config.GMAUDIT)
    {
      Logger _logAudit = Logger.getLogger("gmaudit");
      LogRecord record = new LogRecord(Level.INFO, command);
      record.setParameters(new Object[]
      {
          "GM: " + activeChar.getName(), " to target [" + activeChar.getTarget() + "] "
      });
      _logAudit.log(record);
    }
    */

    if(command.startsWith("admin_res "))
    {
      handleRes(activeChar, command.split(" ")[1]);
    }
    else if(command.equals("admin_res"))
    {
      handleRes(activeChar);
    }
    else if(command.startsWith("admin_res_monster "))
    {
      handleNonPlayerRes(activeChar, command.split(" ")[1]);
    }
    else if(command.equals("admin_res_monster"))
    {
      handleNonPlayerRes(activeChar);
    }

    return true;
  }

  @Override
  public String[] getAdminCommandList()
  {
    return ADMIN_COMMANDS;
  }

  private void handleRes(L2PcInstance activeChar)
  {
    handleRes(activeChar, null);
  }

  private void handleRes(L2PcInstance activeChar, String resParam)
  {
    L2Object obj = activeChar.getTarget();

    if(resParam != null)
    {
      // Check if a player name was specified as a param.
      L2PcInstance plyr = L2World.getInstance().getPlayer(resParam);

      if(plyr != null)
      {
        obj = plyr;
      }
      else
      {
        // Otherwise, check if the param was a radius.
        try
        {
          int radius = Integer.parseInt(resParam);

          for(L2PcInstance knownPlayer : activeChar.getKnownList().getKnownPlayersInRadius(radius))
          {
            doResurrect(knownPlayer);
          }

          activeChar.sendMessage("Resurrected all players within a " + radius + " unit radius.");
          return;
        }
        catch(NumberFormatException e)
        {
          if(Config.ENABLE_ALL_EXCEPTIONS)
            e.printStackTrace();
         
          activeChar.sendMessage("Enter a valid player name or radius.");
          return;
        }
      }

      plyr = null;
    }

    if(obj == null)
    {
      obj = activeChar;
    }

    if(obj instanceof L2ControllableMobInstance)
    {
      activeChar.sendPacket(new SystemMessage(SystemMessageId.INCORRECT_TARGET));
      return;
    }

    doResurrect((L2Character) obj);

    if(Config.DEBUG)
    {
      _log.fine("GM: " + activeChar.getName() + "(" + activeChar.getObjectId() + ") resurrected character " + obj.getObjectId());
    }

    obj = null;
  }

  private void handleNonPlayerRes(L2PcInstance activeChar)
  {
    handleNonPlayerRes(activeChar, "");
  }

  private void handleNonPlayerRes(L2PcInstance activeChar, String radiusStr)
  {
    L2Object obj = activeChar.getTarget();

    try
    {
      int radius = 0;

      if(!radiusStr.equals(""))
      {
        radius = Integer.parseInt(radiusStr);

        for(L2Character knownChar : activeChar.getKnownList().getKnownCharactersInRadius(radius))
          if(!(knownChar instanceof L2PcInstance) && !(knownChar instanceof L2ControllableMobInstance))
          {
            doResurrect(knownChar);
          }

        activeChar.sendMessage("Resurrected all non-players within a " + radius + " unit radius.");
      }
    }
    catch(NumberFormatException e)
    {
      if(Config.ENABLE_ALL_EXCEPTIONS)
        e.printStackTrace();
     
      activeChar.sendMessage("Enter a valid radius.");
      return;
    }

    if(obj == null || obj instanceof L2PcInstance || obj instanceof L2ControllableMobInstance)
    {
      activeChar.sendPacket(new SystemMessage(SystemMessageId.INCORRECT_TARGET));
      return;
    }

    doResurrect((L2Character) obj);

    obj = null;
  }

  private void doResurrect(L2Character targetChar)
  {
    if(!targetChar.isDead())
      return;

    // If the target is a player, then restore the XP lost on death.
    if(targetChar instanceof L2PcInstance)
    {
      ((L2PcInstance) targetChar).restoreExp(100.0);
    }
    else
    {
      DecayTaskManager.getInstance().cancelDecayTask(targetChar);
    }

    targetChar.doRevive();
  }
}
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