/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jfrozen.gameserver.datatables;
import java.util.Map;
import javolution.util.FastMap;
import com.l2jfrozen.gameserver.model.L2Skill;
import com.l2jfrozen.gameserver.skills.SkillsEngine;
import com.l2jfrozen.gameserver.templates.L2WeaponType;
/**
* This class ...
*
* @author ProGramMoS, scoria dev
* @version $Revision: 1.8.2.6.2.18 $ $Date: 2009/04/09 12:06 $
*/
public class SkillTable
{
//private static Logger _log = Logger.getLogger(SkillTable.class.getName());
private static SkillTable _instance;
private Map<Integer, L2Skill> _skills;
private boolean _initialized = true;
public static SkillTable getInstance()
{
if(_instance == null)
{
_instance = new SkillTable();
}
return _instance;
}
private SkillTable()
{
_skills = new FastMap<Integer, L2Skill>();
SkillsEngine.getInstance().loadAllSkills(_skills);
}
public void reload()
{
_instance = new SkillTable();
}
public boolean isInitialized()
{
return _initialized;
}
/**
* Provides the skill hash
*
* @param skill The L2Skill to be hashed
* @return SkillTable.getSkillHashCode(skill.getId(), skill.getLevel())
*/
public static int getSkillHashCode(L2Skill skill)
{
return SkillTable.getSkillHashCode(skill.getId(), skill.getLevel());
}
/**
* Centralized method for easier change of the hashing sys
*
* @param skillId The Skill Id
* @param skillLevel The Skill Level
* @return The Skill hash number
*/
public static int getSkillHashCode(int skillId, int skillLevel)
{
return skillId * 256 + skillLevel;
}
public L2Skill getInfo(int skillId, int level)
{
return _skills.get(SkillTable.getSkillHashCode(skillId, level));
}
public int getMaxLevel(int magicId, int level)
{
L2Skill temp;
while(level < 100)
{
level++;
temp = _skills.get(SkillTable.getSkillHashCode(magicId, level));
if(temp == null)
return level - 1;
}
temp = null;
return level;
}
private static final L2WeaponType[] weaponDbMasks =
{
L2WeaponType.ETC,
L2WeaponType.BOW,
L2WeaponType.POLE,
L2WeaponType.DUALFIST,
L2WeaponType.DUAL,
L2WeaponType.BLUNT,
L2WeaponType.SWORD,
L2WeaponType.DAGGER,
L2WeaponType.BIGSWORD,
L2WeaponType.ROD,
L2WeaponType.BIGBLUNT
};
public int calcWeaponsAllowed(int mask)
{
if(mask == 0)
return 0;
int weaponsAllowed = 0;
for(int i = 0; i < weaponDbMasks.length; i++)
if((mask & 1 << i) != 0)
{
weaponsAllowed |= weaponDbMasks[i].mask();
}
return weaponsAllowed;
}
}