/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jfrozen.gameserver.ai;
import com.l2jfrozen.gameserver.model.L2Character;
import com.l2jfrozen.gameserver.model.L2Object;
import com.l2jfrozen.gameserver.model.L2Skill;
import com.l2jfrozen.gameserver.model.actor.instance.L2DoorInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2FortSiegeGuardInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2SiegeGuardInstance;
import com.l2jfrozen.gameserver.model.actor.position.L2CharPosition;
import com.l2jfrozen.gameserver.thread.ThreadPoolManager;
/**
* @author mkizub TODO To change the template for this generated type comment go to Window - Preferences - Java - Code
* Style - Code Templates
*/
public class L2DoorAI extends L2CharacterAI
{
public L2DoorAI(L2DoorInstance.AIAccessor accessor)
{
super(accessor);
}
// rather stupid AI... well, it's for doors :D
@Override
protected void onIntentionIdle()
{
//null;
}
@Override
protected void onIntentionActive()
{
//null;
}
@Override
protected void onIntentionRest()
{
//null;
}
@Override
protected void onIntentionAttack(L2Character target)
{
//null;
}
@Override
protected void onIntentionCast(L2Skill skill, L2Object target)
{
//null;
}
@Override
protected void onIntentionMoveTo(L2CharPosition destination)
{
//null;
}
@Override
protected void onIntentionFollow(L2Character target)
{
//null;
}
@Override
protected void onIntentionPickUp(L2Object item)
{
//null;
}
@Override
protected void onIntentionInteract(L2Object object)
{
//null;
}
@Override
protected void onEvtThink()
{
//null;
}
@Override
protected void onEvtAttacked(L2Character attacker)
{
L2DoorInstance me = (L2DoorInstance) _actor;
ThreadPoolManager.getInstance().executeTask(new onEventAttackedDoorTask(me, attacker));
me = null;
}
@Override
protected void onEvtAggression(L2Character target, int aggro)
{
//null;
}
@Override
protected void onEvtStunned(L2Character attacker)
{
//null;
}
@Override
protected void onEvtSleeping(L2Character attacker)
{
//null;
}
@Override
protected void onEvtRooted(L2Character attacker)
{
//null;
}
@Override
protected void onEvtReadyToAct()
{
//null;
}
@Override
protected void onEvtUserCmd(Object arg0, Object arg1)
{
//null;
}
@Override
protected void onEvtArrived()
{
//null;
}
@Override
protected void onEvtArrivedRevalidate()
{
//null;
}
@Override
protected void onEvtArrivedBlocked(L2CharPosition blocked_at_pos)
{
//null;
}
@Override
protected void onEvtForgetObject(L2Object object)
{
//null;
}
@Override
protected void onEvtCancel()
{
//null;
}
@Override
protected void onEvtDead()
{
//null;
}
private class onEventAttackedDoorTask implements Runnable
{
private L2DoorInstance _door;
private L2Character _attacker;
public onEventAttackedDoorTask(L2DoorInstance door, L2Character attacker)
{
_door = door;
_attacker = attacker;
}
/* (non-Javadoc)
* @see java.lang.Runnable#run()
*/
@Override
public void run()
{
_door.getKnownList().updateKnownObjects();
for(final L2SiegeGuardInstance guard : _door.getKnownSiegeGuards())
{
if(guard!=null && guard.getAI()!=null && _actor.isInsideRadius(guard, guard.getFactionRange(), false, true) && Math.abs(_attacker.getZ() - guard.getZ()) < 200)
{
guard.getAI().notifyEvent(CtrlEvent.EVT_AGGRESSION, _attacker, 15);
}
}
for(final L2FortSiegeGuardInstance guard : _door.getKnownFortSiegeGuards())
{
if(guard!=null && guard.getAI()!=null && _actor.isInsideRadius(guard, guard.getFactionRange(), false, true) && Math.abs(_attacker.getZ() - guard.getZ()) < 200)
{
guard.getAI().notifyEvent(CtrlEvent.EVT_AGGRESSION, _attacker, 15);
}
}
}
}
}