/* [LGPL] Copyright 2011 Gima, Irah
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ae.gl;
import ae.structs.Vector2f;
import ae.structs.Vector3f;
public class GLMousePoint{
private Vector2f point2D;
private Vector2f delta2D;
private Vector3f point3D;
public GLMousePoint() {
this(new Vector2f(), new Vector2f(), new Vector3f());
}
public GLMousePoint(Vector2f point2D, Vector2f delta2D, Vector3f point3D) {
this.point2D = point2D;
this.delta2D = delta2D;
this.point3D = point3D;
}
public Vector2f getPoint2D() {
return point2D;
}
public Vector2f getDelta2D() {
return delta2D;
}
public Vector3f getPoint3D() {
return point3D;
}
}