Package game.util

Source Code of game.util.SoundLoader

package game.util;

import java.io.IOException;
import java.util.HashMap;

import org.newdawn.slick.openal.Audio;
import org.newdawn.slick.openal.AudioLoader;
import org.newdawn.slick.util.ResourceLoader;

public class SoundLoader {

  // game image pool
  private static HashMap<String, Audio> soundEffectMap = new HashMap<String, Audio>();
  private static HashMap<String, Audio> songMap = new HashMap<String, Audio>();


  public SoundLoader() {

  }

  /*loads sound effect from files
   * @param Name This is the name of the sound effect file
   *
   */
  public static void loadSoundEffect(String Name) throws IOException {

    // temp texture to be loaded into the textureMap
    Audio sound = null;

    // load texture into game
    sound = AudioLoader.getAudio("OGG",
        ResourceLoader.getResourceAsStream("res/sounds/" + Name + ".ogg"));
    // logging message
    System.out.println("Sound loaded: " + sound);
   

    // call the add function
    addToTSoundEffectMap(Name, sound);
  }

  private static void addToTSoundEffectMap(String Name, Audio sound) {

    // add texture to texture map
    soundEffectMap.put(Name, sound);
  }

  /* gets sfx from resource pool
   * @param Name This is the name of the sound effect file
   * @return Audio
   */
  public static Audio getSoundEffect(String name) {

    // Retrieve from texture map
    return soundEffectMap.get(name);
  }
 
 
 
 
 
  /*loads song effect from files
   * @param Name This is the name of the song file
   *
   */
  public static void loadSong(String Name) throws IOException {

    // temp texture to be loaded into the textureMap
    Audio song = null;

    // load texture into game
    song = AudioLoader.getAudio("OGG",
        ResourceLoader.getResourceAsStream("res/sounds/" + Name + ".ogg"));
    // logging message
    System.out.println("Sound loaded: " + song);
   

    // call the add function
    addToSongMap(Name, song);
  }

  private static void addToSongMap(String Name, Audio song) {

    // add texture to texture map
    songMap.put(Name, song);
  }

  /* gets song from resource pool
   * @param Name This is the name of the song file
   * @return Audio
   */
  public static Audio getSong(String name) {

    // Retrieve from texture map
    return songMap.get(name);
  }

}
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