Package game.util

Source Code of game.util.ImageLoader

package game.util;

import game.Game;

import java.io.IOException;
import java.util.HashMap;

import org.newdawn.slick.opengl.Texture;
import org.newdawn.slick.opengl.TextureLoader;
import org.newdawn.slick.util.ResourceLoader;

public class ImageLoader {

  // game image pool
  private static HashMap<String, Texture> textureMap = new HashMap<String, Texture>();

  public ImageLoader() {

  }

  /*
   * loads texture from file
   * @param Name This is the name of the file
   */
  public static void loadTexture(String Name) throws IOException {

    // temp texture to be loaded into the textureMap
    Texture texture = null;

    // load texture into game
    texture = TextureLoader.getTexture("PNG", ResourceLoader.getResourceAsStream("res/images/" + Name + ".png"));

    //logging message
    System.out.println("Texture loaded: " + texture);
    System.out.println(">> Image width: " + texture.getImageWidth());
    System.out.println(">> Image height: " + texture.getImageHeight());
    System.out.println(">> Texture width: " + texture.getTextureWidth());
    System.out.println(">> Texture height: " + texture.getTextureHeight());
    System.out.println(">> Texture ID: " + texture.getTextureID());

    //call the add function
    addToTextureMap(Name, texture);
  }

  private static void addToTextureMap(String Name, Texture texture) {
   
    //add texture to texture map
    textureMap.put(Name, texture);
  }

  /*
   * gets texture from the resource pool
   * @param name This is the name of the texture
   * @return The texture from the resource pool
   */
  public static Texture getTexture(String name) {
   
    //Retrieve from texture map
    return textureMap.get(name);
  }

}
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