package com.palepail.TestGame.Message;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.scenes.scene2d.ui.Label;
import com.badlogic.gdx.scenes.scene2d.ui.Label.LabelStyle;
import com.badlogic.gdx.scenes.scene2d.utils.Align;
import com.palepail.TestGame.Utilities.Configuration;
public class MessageFloat extends Message {
public MessageFloat(String id, Float message, BitmapFont font) {
super();
this.text = message.toString();
this.font = font;
this.id=id;
LabelStyle ls = new LabelStyle(this.font,Color.WHITE);
label = new Label(text, ls);
label.setFontScale(1*Configuration.gameScale/20);
label.setAlignment(Align.center);
}
public void update() {
}
}