Package net.myexperiments.gos.agent

Source Code of net.myexperiments.gos.agent.GameCharacter

package net.myexperiments.gos.agent;

import java.util.ArrayList;
import java.util.HashMap;
import java.util.logging.Logger;

import net.myexperiments.gos.GOSSystem;
import net.myexperiments.gos.World;
import net.myexperiments.gos.model.InanimateObject;
import net.myexperiments.gos.pathfinder.Node;

import net.myexperiments.gos.schedule.Sleepable;
import net.myexperiments.gos.schedule.Task;
import net.myexperiments.gos.messaging.*;

public class GameCharacter extends AnimateObject implements Sleepable, MailUser {

  HashMap<String, Object> characteristics = new HashMap<String, Object>();
  ArrayList<InanimateObject> possessions = new ArrayList<InanimateObject>();
  Task task;
  World world;
  Node loc;
  String name;
  String CharacterClass;
  String Species;
  Logger CharacterLog;
 
  public GameCharacter(World map, String name) {
    world = map;
    this.name = name;
    task = new Task(this);
    task.TurnBasedSleep(world.CurrentTurn + 1, STATES.BORN);
    CharacterLog = GOSSystem.getLogger();
    world.GOSPS.registerUser(name, this);
  }




  // methods needed to implement Sleepable
 
  public long getSleeptime() {
    return task.getSleeptine();
  }

  public World getWorld() {
    return world;
  }
 
  // Getters and Setters
 
  public String getName() {
    return name;
  }
  public void setName(String name) {
    this.name = name;
  }
  public String getCharacterClass() {
    return CharacterClass;
  }
  public void setCharacterClass(String class1) {
    CharacterClass = class1;
  }
  public String getSpecies() {
    return Species;
  }
  public void setSpecies(String species) {
    Species = species;
  }


  public void ReceiveMail(Message letter) {
    // TODO Auto-generated method stub
   
  }


  public void Wakeup(Task t) {
    // TODO Auto-generated method stub
   
  }

};
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