Package client.custom

Source Code of client.custom.DrawingPanel

package client.custom;

import game.dice.Dice;
import game.dice.Die;

import java.awt.Graphics;

import javax.swing.JPanel;

import client.gfx.wrapper.DieImageEngine;
/**
* The <code>DrawingPanel</code> is a subclass of <code>JPanel</code> which adds desired functionality to
* the <code>paintComponent()</code> method of JPanel. Namingly, it uses the <code>DieImageEngine</code>
* graphics wrapper to get the die background tiles accordingly to their current values and paints them on the panel.
*
* @author Priidu Neemre
*/
public class DrawingPanel extends JPanel {

  private static final long serialVersionUID = 00000001L;
  private Dice curGameDice;
  private DieImageEngine dieImageEngine;
 
  public DrawingPanel(Dice diceToDraw){
    this.curGameDice = diceToDraw;
    dieImageEngine = new DieImageEngine();
  }
 
  @Override
  public void paintComponent(Graphics g){
    super.paintComponent(g);

    //Draw the dice onto the panel
    for(Die die : curGameDice.getDice()){
      if(die.getCurValue() == Die.NEUTRAL_DIE_VALUE)continue//In case we have a neutral die
      g.drawImage(dieImageEngine.getCombinationImage(die.getCurValue()), (int)die.getDieFixture().getX(),
          (int)die.getDieFixture().getY(), null);
   
  }
}
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