Package org.apache.hadoop.hbase.chaos.actions

Source Code of org.apache.hadoop.hbase.chaos.actions.UnbalanceKillAndRebalanceAction

/**
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements.  See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership.  The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License.  You may obtain a copy of the License at
*
*     http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/

package org.apache.hadoop.hbase.chaos.actions;

import java.util.ArrayList;
import java.util.LinkedList;
import java.util.List;

import org.apache.commons.lang.math.RandomUtils;
import org.apache.hadoop.hbase.ClusterStatus;
import org.apache.hadoop.hbase.ServerName;
import org.junit.Assert;

/** This action is too specific to put in ChaosMonkey; put it here */
public class UnbalanceKillAndRebalanceAction extends Action {
  /** Fractions of servers to get regions and live and die respectively; from all other
   * servers, HOARD_FRC_OF_REGIONS will be removed to the above randomly */
  private static final double FRC_SERVERS_THAT_HOARD_AND_LIVE = 0.1;
  private static final double FRC_SERVERS_THAT_HOARD_AND_DIE = 0.1;
  private static final double HOARD_FRC_OF_REGIONS = 0.8;
  /** Waits between calling unbalance and killing servers, kills and rebalance, and rebalance
   * and restarting the servers; to make sure these events have time to impact the cluster. */
  private long waitForUnbalanceMilliSec;
  private long waitForKillsMilliSec;
  private long waitAfterBalanceMilliSec;

  public UnbalanceKillAndRebalanceAction(long waitUnbalance, long waitKill, long waitAfterBalance) {
    super();
    waitForUnbalanceMilliSec = waitUnbalance;
    waitForKillsMilliSec = waitKill;
    waitAfterBalanceMilliSec = waitAfterBalance;
  }

  @Override
  public void perform() throws Exception {
    ClusterStatus status = this.cluster.getClusterStatus();
    List<ServerName> victimServers = new LinkedList<ServerName>(status.getServers());
    int liveCount = (int)Math.ceil(FRC_SERVERS_THAT_HOARD_AND_LIVE * victimServers.size());
    int deadCount = (int)Math.ceil(FRC_SERVERS_THAT_HOARD_AND_DIE * victimServers.size());
    Assert.assertTrue((liveCount + deadCount) < victimServers.size());
    List<ServerName> targetServers = new ArrayList<ServerName>(liveCount);
    for (int i = 0; i < liveCount + deadCount; ++i) {
      int victimIx = RandomUtils.nextInt(victimServers.size());
      targetServers.add(victimServers.remove(victimIx));
    }
    unbalanceRegions(status, victimServers, targetServers, HOARD_FRC_OF_REGIONS);
    Thread.sleep(waitForUnbalanceMilliSec);
    for (int i = 0; i < liveCount; ++i) {
      killRs(targetServers.get(i));
    }
    Thread.sleep(waitForKillsMilliSec);
    forceBalancer();
    Thread.sleep(waitAfterBalanceMilliSec);
    for (int i = 0; i < liveCount; ++i) {
      startRs(targetServers.get(i));
    }
  }
}
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