// generate the random walk probability string of the node
String rwProbStr = Constants._kInjProb + " "
+ v.pinject() + " " + Constants._kContProb
+ " " + v.pcontinue() + " "
+ Constants._kTermProb + " "
+ v.pabandon();
// represent neighborhood information as a string
Object[] neighNames = v.GetNeighborNames();
String neighStr = "";
int totalNeighbors = neighNames.length;