Package universalelectricity.api.vector

Examples of universalelectricity.api.vector.Vector2.intY()


      int topLX = translation.intX();
      int topRX = translation.intX() + xSize;
      int botLX = translation.intX();
      int botRX = translation.intX() + xSize;

      int topLY = translation.intY();
      int topRY = translation.intY();
      int botLY = translation.intY() + ySize;
      int botRY = translation.intY() + ySize;

      FMLClientHandler.instance().getClient().renderEngine.bindTexture(resourcelocation);
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      int topRX = translation.intX() + xSize;
      int botLX = translation.intX();
      int botRX = translation.intX() + xSize;

      int topLY = translation.intY();
      int topRY = translation.intY();
      int botLY = translation.intY() + ySize;
      int botRY = translation.intY() + ySize;

      FMLClientHandler.instance().getClient().renderEngine.bindTexture(resourcelocation);
      // glBindTexture(GL_TEXTURE_2D, texID);
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      int botLX = translation.intX();
      int botRX = translation.intX() + xSize;

      int topLY = translation.intY();
      int topRY = translation.intY();
      int botLY = translation.intY() + ySize;
      int botRY = translation.intY() + ySize;

      FMLClientHandler.instance().getClient().renderEngine.bindTexture(resourcelocation);
      // glBindTexture(GL_TEXTURE_2D, texID);
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      int botRX = translation.intX() + xSize;

      int topLY = translation.intY();
      int topRY = translation.intY();
      int botLY = translation.intY() + ySize;
      int botRY = translation.intY() + ySize;

      FMLClientHandler.instance().getClient().renderEngine.bindTexture(resourcelocation);
      // glBindTexture(GL_TEXTURE_2D, texID);

      glColor4f(1, 1, 1, 1);
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