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} public void draw(PGraphics g, GmlStroke stroke, float scale, float minTime, float maxTime) { TriangleMesh mesh = buildMesh(stroke, minTime, maxTime); mesh.scale(scale); g.pushMatrix(); g.pushStyle(); // Style
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@Override public void draw(PGraphics g, GmlStroke stroke, float scale, float minTime, float maxTime) { TriangleMesh mesh = buildMesh(stroke, minTime, maxTime); mesh.scale(scale); g.pushMatrix(); g.pushStyle(); g.beginShape(PConstants.TRIANGLES);