Vec2D intexsecX = new Vec2D(intersect.x,
intersect.y);
if (intersect != null) {
intersect.subSelf(slicePlane.getPlane());
intersect
.rotateY((float) (functions.angleOf(new Vec2D(
slicePlane.getPlane().normal.x,
slicePlane.getPlane().normal.z)) - (Math.PI / 2)));