Vector3 movementVec = new Vector3(motionX, motionY, motionZ);
ForgeDirection dir = ForgeDirection.getOrientation(movingobjectposition.sideHit);
Vector3 normalVector = new Vector3(dir.offsetX, dir.offsetY, dir.offsetZ).normalize();
movementVector = normalVector.multiply(-2 * movementVec.dotProduct(normalVector)).add(movementVec);
motionX = movementVector.x;
motionY = movementVector.y;
motionZ = movementVector.z;
}