Package serverMessages

Examples of serverMessages.ClientEventOut.modifyGameState()


        public void actionPerformed(ActionEvent e) {
          // /process stuff
          for (int i = 0; i < EventQue.size(); i++) {
            ClientEventOut c = EventQue.poll(); // check if allowed....
            if (!(c == null))
              c.modifyGameState(currentState);
          }

          currentState.tick();

        }
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