ElementPlayer pme = (ElementPlayer)me;
KeyFlag newKeys = popKeys();
if(newKeys == null && currentKeys!=null && currentKeys.Key!=KeyFlag.NONE) newKeys=currentKeys;
if(newKeys == null) return;
pme.input(newKeys);
currentKeys = newKeys;
}
/**
* Called by the game when a new keySet is sent. add it to the queue