private void renderIcon(TextureRegion iconTexture, float bobOffset, float handMovementAnimationOffset) {
Material shader = Assets.getMaterial("engine:prog.block");
shader.activateFeature(ShaderProgramFeature.FEATURE_USE_MATRIX_STACK);
shader.enable();
shader.setBoolean("textured", false, true);
shader.setFloat("sunlight", worldRenderer.getSunlightValue(), true);
shader.setFloat("blockLight", worldRenderer.getBlockLightValue(), true);