168169170171172173174175176177178
this.drawRect(0, 0, screenWidth, screenHeight, var17); GL11.glEnable(3008 /*GL_ALPHA_TEST*/); GL11.glEnable(2929 /*GL_DEPTH_TEST*/); } mainScreen.render(); int var111; var111 = screenWidth / 2 - 91; int var12; int var13;