}
}
}
break;
case PlayerDiggingMessage.STATE_DROP_ITEM:
human.dropItem();
break;
case PlayerDiggingMessage.STATE_SHOOT_ARROW_EAT_FOOD:
if (heldItem.getMaterial() instanceof Food || heldItem.getMaterial() instanceof PotionItem) {
player.add(Hunger.class).setEating(false, currentSlot);
} else if (heldItem.getMaterial() instanceof Sword) {