// TODO: vanilla input
@Override
public void onTick(float dt) {
Player player = (Player) getOwner();
Transform ts = player.getPhysics().getTransform();
PlayerInputState inputState = player.input();
PhysicsComponent sc = player.getPhysics();
Vector3f offset = Vector3f.ZERO;
float speed = 50;
if (inputState.getForward()) {