toHandler.getObjectOutputStream().reset();
toHandler.setDataMode(DataMode.OBJECT, DataType.OUT);
switch (objects) {
case "BOTH":
toHandler.sendClientObject(room.getGameSheet());
toHandler.sendClientObject(room.getDice());
break;
case "DICE":
toHandler.sendClientObject(room.getDice());
if (toHandler != handler) {
toHandler.sendClientObject(new Message(Messages.ROLLMSG(