*/
private void actionSearchToCopulate(long frameTime) {
if (focusedPartner != null) {
Vector3f path = new Vector3f();
path.sub(focusedPartner.getPos(), pos);
angle = Angle.angle(path.getX(), path.getY());
// not even necessary to check if near enough here
// we will be kindly notified of every collision by
// our own World. see the notifyCollision(Digibot) method