pathHandler.movetoAbs(pointx,pointy);
}
if (point.onCurve && point_plus1.onCurve) {
// line command
pathHandler.linetoAbs(point_plus1x,point_plus1y);
offset++;
} else if (point.onCurve && !point_plus1.onCurve && point_plus2.onCurve) {
// This is a curve with no implied points
// quadratic bezier command
pathHandler.curvetoQuadraticAbs(point_plus1x, point_plus1y, point_plus2x, point_plus2y);