getWorld().createJoint(djd);
djd.initialize(body1, body2, p3.add(m_offset), p4.add(m_offset));
getWorld().createJoint(djd);
djd.initialize(body1, m_wheel, p3.add(m_offset), wheelAnchor.add(m_offset));
getWorld().createJoint(djd);
djd.initialize(body2, m_wheel, p6.add(m_offset), wheelAnchor.add(m_offset));
getWorld().createJoint(djd);