Package org.getspout.spoutapi.player

Examples of org.getspout.spoutapi.player.SpoutPlayer.sendMessage()


     
    }
   
    //sp.setBedSpawnLocation(new Location(Bukkit.getWorlds().get(0), ConflictPlugin.spawnX, ConflictPlugin.spawnY, ConflictPlugin.spawnZ));
   
    sp.sendMessage("Herzlich willkommen auf unserem Conflict-MC-Mod-Server!");
    sp.sendMessage("Infos zum Spiel gibt es unter &ctossat.de/mcwiki! &fGib");
    sp.sendMessage("&c/help &fein f�r eine Liste verf�gbarer Befehle. Viel Spass!");
   
    createOverlay(sp);
   
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    }
   
    //sp.setBedSpawnLocation(new Location(Bukkit.getWorlds().get(0), ConflictPlugin.spawnX, ConflictPlugin.spawnY, ConflictPlugin.spawnZ));
   
    sp.sendMessage("Herzlich willkommen auf unserem Conflict-MC-Mod-Server!");
    sp.sendMessage("Infos zum Spiel gibt es unter &ctossat.de/mcwiki! &fGib");
    sp.sendMessage("&c/help &fein f�r eine Liste verf�gbarer Befehle. Viel Spass!");
   
    createOverlay(sp);
   
   
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    //sp.setBedSpawnLocation(new Location(Bukkit.getWorlds().get(0), ConflictPlugin.spawnX, ConflictPlugin.spawnY, ConflictPlugin.spawnZ));
   
    sp.sendMessage("Herzlich willkommen auf unserem Conflict-MC-Mod-Server!");
    sp.sendMessage("Infos zum Spiel gibt es unter &ctossat.de/mcwiki! &fGib");
    sp.sendMessage("&c/help &fein f�r eine Liste verf�gbarer Befehle. Viel Spass!");
   
    createOverlay(sp);
   
   
   
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          BlockLocation bLoc = new BlockLocation(b.getLocation());

          for (BlockLocation bl : ConflictPlugin.doorsRed) {
            if (bl.equals(aLoc) || bl.equals(bLoc)) { // doors is red
              if (ConflictPlugin.playerIsInTeam(p).equals("red")) {
                p.sendMessage("Herzlich willkommen");
              } else {
                p.sendMessage("Du kommst da net rein!");

                if (DoorListener.isDoor(b.getType())) { // b = t�r -> b = untere H�lfte
                                    // ?
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          for (BlockLocation bl : ConflictPlugin.doorsRed) {
            if (bl.equals(aLoc) || bl.equals(bLoc)) { // doors is red
              if (ConflictPlugin.playerIsInTeam(p).equals("red")) {
                p.sendMessage("Herzlich willkommen");
              } else {
                p.sendMessage("Du kommst da net rein!");

                if (DoorListener.isDoor(b.getType())) { // b = t�r -> b = untere H�lfte
                                    // ?
                  b.setData((byte) (b.getData() | 0x4)); // set data im unteren Teil
                } else {
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          }

          for (BlockLocation bl : ConflictPlugin.doorsBlue) {
            if (bl.equals(aLoc) || bl.equals(bLoc)) { // doors is blue
              if (ConflictPlugin.playerIsInTeam(p).equals("blue")) {
                p.sendMessage("Herzlich willkommen");
              } else {
                p.sendMessage("Du kommst da net rein!");
                if (DoorListener.isDoor(b.getType())) {
                  b.setData((byte) (b.getData() | 0x4));
                } else {
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          for (BlockLocation bl : ConflictPlugin.doorsBlue) {
            if (bl.equals(aLoc) || bl.equals(bLoc)) { // doors is blue
              if (ConflictPlugin.playerIsInTeam(p).equals("blue")) {
                p.sendMessage("Herzlich willkommen");
              } else {
                p.sendMessage("Du kommst da net rein!");
                if (DoorListener.isDoor(b.getType())) {
                  b.setData((byte) (b.getData() | 0x4));
                } else {
                  a.setData((byte) (a.getData() | 0x4));
                }
View Full Code Here

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