for (BlockLocation bl : ConflictPlugin.doorsBlue) {
if (bl.equals(aLoc) || bl.equals(bLoc)) { // doors is blue
if (ConflictPlugin.playerIsInTeam(p).equals("blue")) {
p.sendMessage("Herzlich willkommen");
} else {
p.sendMessage("Du kommst da net rein!");
if (DoorListener.isDoor(b.getType())) {
b.setData((byte) (b.getData() | 0x4));
} else {
a.setData((byte) (a.getData() | 0x4));
}