for (int i = lx1+2; i <= lx2-2; i++) // Signs
{
world.getBlockAt(i,ly1+1,lz2-1).setTypeIdAndData(63, (byte)0x8, false);
Sign sign = (Sign) world.getBlockAt(i,ly1+1,lz2-1).getState();
sign.setLine(0, TextUtils.camelCase((String)iterator.next()));
sign.update();
}
world.getBlockAt(lx2-2,ly1+1,lz1+2).setType(Material.IRON_BLOCK);
// Set up the monster points.
ArenaRegion region = arena.getRegion();