Block block = getActualBlock(x, y, z);
if (BlackMagic.setBlockType(block, Material.MOB_SPAWNER)) {
if (block.getType() == Material.MOB_SPAWNER) {
CreatureSpawner spawner = (CreatureSpawner) block.getState();
spawner.setSpawnedType(aType);
spawner.update(true);
}
}
}
public final void setWallSign(int x, int y, int z, Direction.General direction, String[] text) {