Package org.bukkit.block

Examples of org.bukkit.block.Chest.update()


                            if (item != null) {
                              chest.getInventory().setItem(ii, item);
                              ii++;
                            }
                          }
                          chest.update(true);
                        }
                      }
                    } else if (diskBlockType == Material.DISPENSER.getId()) {
                      // Dispensers read
                      List<ItemStack> items = VolumeMapper.readInventoryString(invsReader.readLine());
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                                if (item != null) {
                                  chest.getInventory().setItem(ii, item);
                                  ii++;
                                }
                              }
                              chest.update(true);
                            }
                          }
                        } else if (diskBlockType == Material.DISPENSER.getId()) {
                          // Dispensers read
                          List<ItemStack> items = null;
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                    is[i] = new ItemStack(Material.AIR, 0);
                } else {
                    stack.setAmount(stack.getAmount() - 1);
                }
                c.getInventory().setContents(is);
                c.update();
                return true;
            }
        }
        return false;
    }
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                        }
                        if (chest.getInventory().addItem(cooked).isEmpty()) {
                            ItemStack toRemove = i.clone();
                            toRemove.setAmount(1);
                            chest.getInventory().removeItem(toRemove);
                            chest.update();
                            lastTick -= 50;
                            break;
                        }
                    }
                }
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    Chest chest = (Chest) block.getState();
    Inventory inv = chest.getInventory();
    inv.clear();
    ItemStack[] items = getLoot(odds, lootLocation, block);
    inv.addItem(items);
    chest.update(true);
  }
 
  @Override
  public void saveLoots() {
    // we don't need to do anything
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