Player player = event.getPlayer();
Location from = event.getFrom();
Location to = event.getTo();
if (plugin.glassedManager.isGlassed(player)) {
if (from.toVector().toBlockVector().equals(to.toVector().toBlockVector())) {
return;
}
Block footblock = player.getWorld().getBlockAt(to.getBlockX(), to.getBlockY() - 1, to.getBlockZ());
if (footblock.getType().equals(Material.AIR) || plugin.glassedManager.isGlassedBlock(player, footblock)) {