if (!world.areAllLintIgnored()) {
suppressLintWarnings(world);
}
exposedState.setConcreteAspect(concreteAspect);
runtimeTest = getPointcut().findResidue(shadow, exposedState);
if (!world.areAllLintIgnored()) {
clearLintSuppressions(world, this.suppressedLintKinds);
}
// these initializations won't be performed by findResidue, but need to be
// so that the joinpoint is primed for weaving