(StrokingTextPainter.TextRun)list.get(i);
AttributedCharacterIterator aci = run.getACI();
TextSpanLayout layout = run.getLayout();
float x = (float)coords.getX();
float y = (float)coords.getY();
TextHit textHit = layout.hitTestChar(x, y);
if (textHit != null && layout.getBounds2D().contains(x, y)) {
Object delimiter = aci.getAttribute
(GVTAttributedCharacterIterator.TextAttribute.TEXT_COMPOUND_DELIMITER);
if (delimiter instanceof Element) {
return (Element)delimiter;