Package net.sf.l2j.gameserver.model

Examples of net.sf.l2j.gameserver.model.L2ItemInstance.pickupMe()


            }
            if(target.getItemLootShedule() != null
              && (target.getOwnerId() == getOwner().getObjectId() || getOwner().isInLooterParty(target.getOwnerId())))
            target.resetOwnerTimer();

            target.pickupMe(this);

            if(Config.SAVE_DROPPED_ITEM) // item must be removed from ItemsOnGroundManager if is active
          ItemsOnGroundManager.getInstance().removeObject(target);
    }
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      {
        target.resetOwnerTimer();
      }
     
      // Remove the L2ItemInstance from the world and send server->client GetItem packets
      target.pickupMe(this);
      if (Config.SAVE_DROPPED_ITEM)
      {
        ItemsOnGroundManager.getInstance().removeObject(target);
      }
     
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