final Monitor monitor0 = dispatchMonitor;
synchronized (monitor0) {
while (dispatching) {
monitor0.wait();
}
monitor0.notify();
processing = true;
if ((!isLWJGLAccel() && isLoaded()) || (isLWJGLAccel() && GLisLoaded())) {
/* match animation troughout keys sequences*/
long now = System.currentTimeMillis();
SortedMap<Long, KeyEventWrapper> filter = filterKeysSequence(threadedEventsSequence, now);