View view = wo.getView();
view.render(g2d);
g2d.setTransform(oldTrans);
}
View view = world.getGroundView();
view.render(g2d);
}
private void renderStars(Graphics2D g2d, double top, double bottom, double left, double right) {
for (int y = (int) Math.floor(top / STAR_GRID); y < (int) Math.ceil(bottom / STAR_GRID); y++) {
for (int x = (int) Math.floor(left / STAR_GRID); x < (int) Math.ceil(right / STAR_GRID); x++) {