Package net.rim.device.api.math

Examples of net.rim.device.api.math.Matrix4f.multiply()


            // Save the old model view matrix
            final Matrix4f m = new Matrix4f(modelview);

            // Apply the local transformation
            m.multiply(_transform.getMatrix());

            // Bind the vertex and index buffers
            gl.glBindBuffer(GL20.GL_ARRAY_BUFFER, _buffers[0]);
            gl.glBindBuffer(GL20.GL_ELEMENT_ARRAY_BUFFER, _buffers[1]);
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