float f1 = 3.4028235E+38F;
if (localVector2f3 != null)
f1 = localVector2f3.distance(localVector2f1) - paramVector2f2.length();
float f2 = 3.4028235E+38F;
if (localVector2f4 != null)
f2 = localVector2f4.distance(localVector2f1) - paramVector2f2.length();
paramVector2f2.normalise();
float f3 = Math.min(f1, f2);
paramContact.setSeparation(-f3);
paramContact.setPosition(paramVector2f1);
paramContact.setNormal(paramVector2f2);