}
}
if (turning) {
ROVector2f velocity = physics.getBody().getVelocity();
float lengthSquared = velocity.lengthSquared()/20000f;
tf.setFactor(tf.getFactor() * (lengthSquared/MAX_VELOCITY));
updateRotating(player);
//transform.addRotation(delta * (turnFactor * (v.getVelocity() / MAX_VELOCITY)));