Package net.phys2d.math

Examples of net.phys2d.math.ROVector2f.lengthSquared()


      }
    }

    if (turning) {
      ROVector2f velocity = physics.getBody().getVelocity();
      float lengthSquared = velocity.lengthSquared()/20000f;
      tf.setFactor(tf.getFactor() * (lengthSquared/MAX_VELOCITY));
     
      updateRotating(player);

      //transform.addRotation(delta * (turnFactor * (v.getVelocity() / MAX_VELOCITY)));
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