world.setBlock(x + x1 + 1, y, z + z1 + 1, Blocks.air);
}
else
world.setBlock(x, y, z, Blocks.air);
if (!tree.generate(world, rand, x + x1 + offset, y, z + z1 + offset))
{
if (isHuge)
{
world.setBlock(x + x1, y, z + z1, this, metadata, 3);
world.setBlock(x + x1 + 1, y, z + z1, this, metadata, 3);