return;
}
Explosion explosion = new Explosion(world, null, x + .5, y + .5, z + .5, 3f);
explosion.affectedBlockPositions.add(new ChunkPosition(x, y, z));
explosion.doExplosionB(true);
for (EntityPlayer player : (List<EntityPlayer>) world.playerEntities) {
if (!(player instanceof EntityPlayerMP)) {
continue;
}