* entityBounds.a(bounds)) { collisionBuffer.add(entityBounds); }
*/
entityBounds = collider.boundingBox;
// Entity collision event after the null/inBounds check
if (entityBounds != null && entityBounds.b(bounds) && controller.onEntityCollision(Conversion.toEntity.convert(collider))) {
collisionBuffer.add(entityBounds);
}
}
// Done