{
player.openGui(Mekanism.instance, 21, player.worldObj, message.entityId, 0, 0);
}
else if(message.guiType == 1)
{
player.openGui(Mekanism.instance, 22, player.worldObj, message.entityId, 0, 0);
}
else if(message.guiType == 2)
{
player.openGui(Mekanism.instance, 23, player.worldObj, message.entityId, 0, 0);
}